Sprint Velocity
What is Sprint Velocity?
Sprint velocity is the amount of work a Scrum team completes in a Sprint, usually measured in story points, used to plan future Sprints and forecast how long a backlog will take.
Updated November 2026 · 5 min read
Once a team has worked in Sprints for a while, it starts to learn how much it can realistically finish in each one. Sprint velocity captures that knowledge as a number. At the end of each Sprint, the team adds up the estimates, usually in story points, of every item it completed to the Definition of Done. Over several Sprints, the average and range of those numbers become a guide for planning: how much to take into the next Sprint and roughly how many Sprints a set of work might need. Velocity is a planning tool for the team, built from the team's own history. It is most useful once a team has worked together for several Sprints and its estimates have settled.
Velocity has been part of agile practice since Extreme Programming and early Scrum, and it is one of the first metrics agile tools show. It is also one of the most misused. Because it is a simple number that can rise or fall, managers are tempted to compare teams by velocity or set targets to increase it, which encourages teams to inflate estimates rather than deliver more. For Scrum teams, product owners and delivery managers, understanding what velocity measures, and what it does not, is essential to using it well.
Definition of Sprint Velocity
Sprint velocity is the sum of the estimates of all backlog items completed to the Definition of Done in a single Sprint, tracked over time so that a team's average and range of completed work can inform Sprint Planning and release forecasting.
It is usually measured in story points, informs Sprint Planning and is one of several agile metrics, alongside flow measures such as throughput.
How Velocity Is Calculated
At the end of a Sprint, add up the points of all items that meet the Definition of Done. Partly finished items count for nothing until they are done.
Track the result for each Sprint, and look at the average and range over the last three to six Sprints.
Use the range rather than a single number when planning and forecasting, since velocity naturally varies from Sprint to Sprint. New teams usually need three to five Sprints before their velocity is stable enough to rely on.
Velocity vs Capacity and Throughput
Capacity is the time a team has available in a Sprint, accounting for holidays and other commitments. It changes from Sprint to Sprint.
Velocity is what the team actually completed. Teams often adjust expected velocity for known changes in capacity, such as a week of holidays.
Throughput is the count of items completed, regardless of size. Some teams find it forecasts as well as velocity with less estimating effort.
Importance of Sprint Velocity in Delivery and Engineering Operations
Velocity supports realistic planning. Teams that plan based on what they have actually completed are less likely to overcommit.
It enables forecasting. Dividing the remaining backlog by the velocity range gives a range of Sprints needed to finish.
It also signals change. A sudden drop in velocity can point to new problems, such as technical debt, unclear requirements or team changes, worth discussing in a retrospective. A steady velocity range is itself a sign of a healthy team, since it shows the team can plan and deliver consistently.
Sprint Velocity and Financial Management
Combining velocity forecasts with the team's cost per Sprint gives a rough estimate of the cost of finishing a set of work.
Velocity cannot be compared across teams, so it should not be used to judge which team gives better value for money.
Setting velocity targets tends to inflate estimates without increasing delivered value, which makes cost forecasts less reliable.
Forecasts based on velocity ranges help finance plan for a realistic range of outcomes rather than a single date.
Common Challenges
Comparing velocity between teams is meaningless, because each team's points scale is different.
Pushing teams to increase velocity leads to estimate inflation, where the same work is given more points over time.
Counting partly finished work or work that does not meet the Definition of Done makes velocity look better than reality. Changes in team membership reset velocity, since new members bring different skills and the team's estimates shift.
How to Use Sprint Velocity
Using velocity well involves measuring only completed work, looking at ranges over several Sprints, adjusting for capacity changes, forecasting with ranges and keeping it within the team.
Velocity is most useful as an internal guide for the team and product owner, not as a management report.
Planning With Velocity
Use the range of the last several Sprints as a guide for how much to take into the next Sprint.
Adjust for known capacity changes, such as holidays, new team members or support duties. Note these adjustments in the Sprint record, so later velocity readings can be interpreted correctly.
Leave room for unplanned work rather than filling the Sprint to the average. Plan to the lower end of the range when the Sprint includes risky or unfamiliar work.
Forecasting and Reporting
Forecast release dates as ranges, using the lowest and highest recent velocities to show best and worst cases.
Report outcomes, such as features delivered and customer results, to stakeholders rather than velocity itself. Keep velocity charts visible to the team, where they support planning rather than evaluation.
If velocity changes significantly, discuss the reasons in a retrospective rather than treating it as good or bad on its own. Cycle time and throughput can help explain what changed.
Examples of Sprint Velocity in Practice
The examples below show Sprint velocity in practice.
Both use illustrative figures. The first improves forecasting, and the second explains a drop in velocity.
In each, velocity was used as a guide rather than a target.
Improving a Forecast
A product owner has 150 points of work left and a team whose velocity ranged from 22 to 32 over the last five Sprints.
Instead of promising a single date, the product owner forecasts five to seven Sprints and updates the forecast each Sprint.
The work finishes in six Sprints, and stakeholders begin asking for forecast ranges on other projects. The product owner continues updating the forecast each Sprint, narrowing the range as the work nears completion.
Explaining a Drop in Velocity
A team's velocity falls from about 30 to about 18 over three Sprints, and a manager asks the team to work harder. The team's Scrum Master suggests looking at the cause first.
The retrospective shows the team has been spending more time fixing defects in an older part of the system. Those fixes were never estimated or planned, so they quietly consumed capacity.
The product owner schedules work to pay down that technical debt, and velocity returns to its earlier range within two months.
Conclusion
Sprint velocity is the amount of work a team completes in a Sprint, usually measured in story points. It is calculated from completed items only and is most useful as a range across several Sprints.
In delivery and engineering operations, velocity supports realistic planning, enables forecasting and signals change. Counting only done work, planning with ranges, adjusting for capacity, keeping velocity within the team and never using it to compare or rank teams help organizations get value from it.
Related terms
Story Points
A relative measure of the size of work, used instead of hours.
Sprint Planning
The meeting that starts each Sprint by setting a goal and a plan.
Agile Metrics
Measures of flow, quality, value and team health in agile delivery.
Cycle Time
How long an item takes from the moment work starts until it is done.